Take Care Of Yourself Not Your Avatar
We studied addiction to MMORPG's (Mass Multiplayer On-line Role Playing Games). An example of an MMORPG would be games such as World of Warcraft, Everquest, or Tomb Raider. We felt that this addiction was a concern because of the anti-social, physical, and emotional effects it has on players' lives. As a part of our research we sent out surveys, experienced the games ourselves, interviewed gamers on camera, and even went to a lan party. From our research we concluded that it wasn't the games fault it was the players' behavior that needed to be altered. We chose 2 inch red tape because it was highly accessible, we placed it in a verity of places and ways, and it became something other than a computer as a means of communication. Each inch of tape represented an hour played in the game.
Team project with Sarah Doen
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Process Video
Ethnographic Research